Follow the sound of the voice to a home on the left and enter the door. Here, you’ll hear a stranger’s voice calling out. On the way down, you’ll encounter some Wargs, which will serve as the moment you learn about combat and evading.Ĭontinue down the path and you'll encounter more enemies to fight (along with some items worth smashing for loot!) then head through the gates into the small abandoned town of Nevesk. Start making your way down the mountain, following the map in the top right corner. Their command of the elements, combined with the ability to heal their wounded followers, make the Priests of Zakarum powerful allies and dangerous enemies.This is a nearby town you can head to for shelter. The powers of the light flow strongly within these holy men. Now, the Zakarum Priest fills the role of judge and jury, and send out the Zakarum Zealots as executioner to any who are considered corrupted. As the influence of Diablo, Baal and Mephisto spread across Kehjistan, the number of Inquisitors needed to increase. If an individual was found corrupted, and he could not be saved, then he was quickly put to death. ![]() Any who were suspected of demonic corruption were investigated thoroughly, and forced to undergo ritualistic spiritual examinations. ![]() Originally, there were Twelve Grand Inquisitors who were appointed by the church to ascertain vile influence in the populace. Unlike the Zealots, when the Compelling Orb is broken, priests don't regain their senses and still attack with Mephisto's hate. They appear in several variations: Sexton, Cantor and Heirophant. On top of that, they have powerful Blizzard and Lightning spells. Zakarum Priests are dangerous as they can heal Zakarum Zealots.
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